com.aspose.words

Class PatternType

  • java.lang.Object
    • com.aspose.words.PatternType
public class PatternType 
extends java.lang.Object

Utility class containing constants. Specifies the fill pattern to be used to fill a shape.

Field Summary
static final intNONE = -1
No pattern.
static final intPERCENT_10 = 1
10% of the foreground color.
static final intPERCENT_20 = 2
20% of the foreground color.
static final intPERCENT_25 = 3
25% of the foreground color.
static final intPERCENT_30 = 4
30% of the foreground color.
static final intPERCENT_40 = 5
40% of the foreground color
static final intPERCENT_50 = 6
50% of the foreground color
static final intPERCENT_5 = 7
5% of the foreground color.
static final intPERCENT_60 = 8
60% of the foreground color.
static final intPERCENT_70 = 9
70% of the foreground color.
static final intPERCENT_75 = 10
75% of the foreground color.
static final intPERCENT_80 = 11
80% of the foreground color.
static final intPERCENT_90 = 12
90% of the foreground color.
static final intCROSS = 13
Cross.
static final intDARK_DOWNWARD_DIAGONAL = 14
Dark downward diagonal.
static final intDARK_HORIZONTAL = 15
Dark horizontal.
static final intDARK_UPWARD_DIAGONAL = 16
Dark upward diagonal.
static final intDARK_VERTICAL = 17
Dark vertical.
static final intDASHED_DOWNWARD_DIAGONAL = 18
Dashed downward diagonal.
static final intDASHED_HORIZONTAL = 19
Dashed horizontal.
static final intDASHED_UPWARD_DIAGONAL = 20
Dashed upward diagonal.
static final intDASHED_VERTICAL = 21
Dashed vertical.
static final intDIAGONAL_BRICK = 22
Diagonal brick.
static final intDIAGONAL_CROSS = 23
Diagonal cross.
static final intDIVOT = 24
Pattern divot.
static final intDOTTED_DIAMOND = 25
Dotted diamond.
static final intDOTTED_GRID = 26
Dotted grid.
static final intDOWNWARD_DIAGONAL = 27
Downward diagonal.
static final intHORIZONTAL = 28
Horizontal.
static final intHORIZONTAL_BRICK = 29
Horizontal brick.
static final intLARGE_CHECKER_BOARD = 30
Large checker board.
static final intLARGE_CONFETTI = 31
Large confetti.
static final intLARGE_GRID = 32
Large grid.
static final intLIGHT_DOWNWARD_DIAGONAL = 33
Light downward diagonal.
static final intLIGHT_HORIZONTAL = 34
Light horizontal.
static final intLIGHT_UPWARD_DIAGONAL = 36
Light upward diagonal.
static final intLIGHT_VERTICAL = 37
Light vertical.
static final intNARROW_HORIZONTAL = 38
Narrow horizontal.
static final intNARROW_VERTICAL = 39
Narrow vertical.
static final intOUTLINED_DIAMOND = 40
Outlined diamond.
static final intPLAID = 41
Plaid.
static final intSHINGLE = 42
Shingle.
static final intSMALL_CHECKER_BOARD = 43
Small checker board.
static final intSMALL_CONFETTI = 44
Small confetti.
static final intSMALL_GRID = 45
Small grid.
static final intSOLID_DIAMOND = 46
Solid diamond.
static final intSPHERE = 47
Sphere.
static final intTRELLIS = 48
Trellis.
static final intUPWARD_DIAGONAL = 49
Upward diagonal.
static final intVERTICAL = 50
Vertical.
static final intWAVE = 51
Wave.
static final intWEAVE = 52
Weave.
static final intWIDE_DOWNWARD_DIAGONAL = 53
Wide downward diagonal.
static final intWIDE_UPWARD_DIAGONAL = 54
Wide upward diagonal.
static final intZIG_ZAG = 55
Zig zag.
 

    • Field Detail

      • NONE = -1

        public static final int NONE
        No pattern.
      • PERCENT_10 = 1

        public static final int PERCENT_10
        10% of the foreground color.
      • PERCENT_20 = 2

        public static final int PERCENT_20
        20% of the foreground color.
      • PERCENT_25 = 3

        public static final int PERCENT_25
        25% of the foreground color.
      • PERCENT_30 = 4

        public static final int PERCENT_30
        30% of the foreground color.
      • PERCENT_40 = 5

        public static final int PERCENT_40
        40% of the foreground color
      • PERCENT_50 = 6

        public static final int PERCENT_50
        50% of the foreground color
      • PERCENT_5 = 7

        public static final int PERCENT_5
        5% of the foreground color.
      • PERCENT_60 = 8

        public static final int PERCENT_60
        60% of the foreground color.
      • PERCENT_70 = 9

        public static final int PERCENT_70
        70% of the foreground color.
      • PERCENT_75 = 10

        public static final int PERCENT_75
        75% of the foreground color.
      • PERCENT_80 = 11

        public static final int PERCENT_80
        80% of the foreground color.
      • PERCENT_90 = 12

        public static final int PERCENT_90
        90% of the foreground color.
      • CROSS = 13

        public static final int CROSS
        Cross.
      • DARK_DOWNWARD_DIAGONAL = 14

        public static final int DARK_DOWNWARD_DIAGONAL
        Dark downward diagonal.
      • DARK_HORIZONTAL = 15

        public static final int DARK_HORIZONTAL
        Dark horizontal.
      • DARK_UPWARD_DIAGONAL = 16

        public static final int DARK_UPWARD_DIAGONAL
        Dark upward diagonal.
      • DARK_VERTICAL = 17

        public static final int DARK_VERTICAL
        Dark vertical.
      • DASHED_DOWNWARD_DIAGONAL = 18

        public static final int DASHED_DOWNWARD_DIAGONAL
        Dashed downward diagonal.
      • DASHED_HORIZONTAL = 19

        public static final int DASHED_HORIZONTAL
        Dashed horizontal.
      • DASHED_UPWARD_DIAGONAL = 20

        public static final int DASHED_UPWARD_DIAGONAL
        Dashed upward diagonal.
      • DASHED_VERTICAL = 21

        public static final int DASHED_VERTICAL
        Dashed vertical.
      • DIAGONAL_BRICK = 22

        public static final int DIAGONAL_BRICK
        Diagonal brick.
      • DIAGONAL_CROSS = 23

        public static final int DIAGONAL_CROSS
        Diagonal cross.
      • DIVOT = 24

        public static final int DIVOT
        Pattern divot.
      • DOTTED_DIAMOND = 25

        public static final int DOTTED_DIAMOND
        Dotted diamond.
      • DOTTED_GRID = 26

        public static final int DOTTED_GRID
        Dotted grid.
      • DOWNWARD_DIAGONAL = 27

        public static final int DOWNWARD_DIAGONAL
        Downward diagonal.
      • HORIZONTAL = 28

        public static final int HORIZONTAL
        Horizontal.
      • HORIZONTAL_BRICK = 29

        public static final int HORIZONTAL_BRICK
        Horizontal brick.
      • LARGE_CHECKER_BOARD = 30

        public static final int LARGE_CHECKER_BOARD
        Large checker board.
      • LARGE_CONFETTI = 31

        public static final int LARGE_CONFETTI
        Large confetti.
      • LARGE_GRID = 32

        public static final int LARGE_GRID
        Large grid.
      • LIGHT_DOWNWARD_DIAGONAL = 33

        public static final int LIGHT_DOWNWARD_DIAGONAL
        Light downward diagonal.
      • LIGHT_HORIZONTAL = 34

        public static final int LIGHT_HORIZONTAL
        Light horizontal.
      • LIGHT_UPWARD_DIAGONAL = 36

        public static final int LIGHT_UPWARD_DIAGONAL
        Light upward diagonal.
      • LIGHT_VERTICAL = 37

        public static final int LIGHT_VERTICAL
        Light vertical.
      • NARROW_HORIZONTAL = 38

        public static final int NARROW_HORIZONTAL
        Narrow horizontal.
      • NARROW_VERTICAL = 39

        public static final int NARROW_VERTICAL
        Narrow vertical.
      • OUTLINED_DIAMOND = 40

        public static final int OUTLINED_DIAMOND
        Outlined diamond.
      • PLAID = 41

        public static final int PLAID
        Plaid.
      • SHINGLE = 42

        public static final int SHINGLE
        Shingle.
      • SMALL_CHECKER_BOARD = 43

        public static final int SMALL_CHECKER_BOARD
        Small checker board.
      • SMALL_CONFETTI = 44

        public static final int SMALL_CONFETTI
        Small confetti.
      • SMALL_GRID = 45

        public static final int SMALL_GRID
        Small grid.
      • SOLID_DIAMOND = 46

        public static final int SOLID_DIAMOND
        Solid diamond.
      • SPHERE = 47

        public static final int SPHERE
        Sphere.
      • TRELLIS = 48

        public static final int TRELLIS
        Trellis.
      • UPWARD_DIAGONAL = 49

        public static final int UPWARD_DIAGONAL
        Upward diagonal.
      • VERTICAL = 50

        public static final int VERTICAL
        Vertical.
      • WAVE = 51

        public static final int WAVE
        Wave.
      • WEAVE = 52

        public static final int WEAVE
        Weave.
      • WIDE_DOWNWARD_DIAGONAL = 53

        public static final int WIDE_DOWNWARD_DIAGONAL
        Wide downward diagonal.
      • WIDE_UPWARD_DIAGONAL = 54

        public static final int WIDE_UPWARD_DIAGONAL
        Wide upward diagonal.
      • ZIG_ZAG = 55

        public static final int ZIG_ZAG
        Zig zag.