public class PropertyEffect : Behavior, IBehavior, IPropertyEffect
Public Class PropertyEffect Inherits Behavior Implements IBehavior, IPropertyEffect
public ref class PropertyEffect : public Behavior, IBehavior, IPropertyEffect
type PropertyEffect = class inherit Behavior interface IBehavior interface IPropertyEffect end
Thetype exposes the following members.
Initializes a new instance of theclass
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from Behavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from Behavior.)
Specifies a relative offset value for the animation with respect to its position before the start of the animation. Read/write String.
Specifies the interpolation mode for the animation Read/write PropertyCalcModeType.
Specifies the starting value of the animation. Read/write String.
Specifies the points of the animation. Read/write IPointCollection.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from Behavior.)
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from Behavior.)
Specifies the ending value for the animation. Read/write String.
Specifies the type of a property value. Read/write PropertyValueType.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)