The ICommandEffect type exposes the following members.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from IBehavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from IBehavior.)
Allows to get base IBehavior interface. Read-only IBehavior.
Defines command string. Read/write String.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from IBehavior.)
Defines shape target of command effect. Read/write IShape.
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from IBehavior.)
Defines command effect type of behavior. Read/write CommandEffectType.