The IColorEffect type exposes the following members.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from IBehavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from IBehavior.)
Allows to get base IBehavior interface. Read-only IBehavior.
Describes the relative offset value for the color animation. Read/write IColorOffset.
Represent color space of behavior. Read/write ColorSpace.
Specifies which direction to cycle the hue around the color wheel. Read/write ColorDirection.
This value is used to specify the starting color of behavior. Read/write IColorFormat.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from IBehavior.)
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from IBehavior.)
Describes resulting color for the animation color change. Read/write IColorFormat.