IBehavior interface

Represent base class behavior of effect.

public interface IBehavior


Name Description
Accumulate { get; set; } Represents whether animation behaviors are accumulated. Read/write NullableBool.
Additive { get; set; } Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.
Properties { get; } Represents properties of behavior. Read-only IBehaviorPropertyCollection.
Timing { get; set; } Represents timing properties for the effect behavior. Read/write ITiming.

See Also