public class FilterEffect : Behavior, IFilterEffect, IBehavior
Public Class FilterEffect Inherits Behavior Implements IFilterEffect, IBehavior
public ref class FilterEffect : public Behavior, IFilterEffect, IBehavior
type FilterEffect = class inherit Behavior interface IFilterEffect interface IBehavior end
Thetype exposes the following members.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from Behavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from Behavior.)
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from Behavior.)
Represents that effect with behavior must reveal (in/out) Read/write FilterEffectRevealType.
Represents subtype of filter effect. Read/write FilterEffectSubtype.
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from Behavior.)
Represents type of filter effect. Read/write FilterEffectType.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)