public class CommandEffect : Behavior, ICommandEffect, IBehavior
Public Class CommandEffect Inherits Behavior Implements ICommandEffect, IBehavior
public ref class CommandEffect : public Behavior, ICommandEffect, IBehavior
type CommandEffect = class inherit Behavior interface ICommandEffect interface IBehavior end
Thetype exposes the following members.
Creates new instance.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from Behavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from Behavior.)
Defines command string. Read/write String.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from Behavior.)
Defines shape target of command effect. Read/write IShape.
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from Behavior.)
Defines command effect type of behavior. Read/write CommandEffectType.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)