public class ColorEffect : Behavior, IColorEffect, IBehavior
Public Class ColorEffect Inherits Behavior Implements IColorEffect, IBehavior
public ref class ColorEffect : public Behavior, IColorEffect, IBehavior
type ColorEffect = class inherit Behavior interface IColorEffect interface IBehavior end
Thetype exposes the following members.
Creates new instance.
Represents whether animation behaviors are accumulated. Read/write NullableBool.(Inherited from Behavior.)
Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.(Inherited from Behavior.)
Describes the relative offset value for the color animation. Read/write IColorOffset.
Represent color space of behavior. Read/write ColorSpace.
Specifies which direction to cycle the hue around the color wheel. Read/write ColorDirection.
This value is used to specify the starting color of behavior. Read/write IColorFormat.
Represents properties of behavior. Read-only IBehaviorPropertyCollection.(Inherited from Behavior.)
Represents timing properties for the effect behavior. Read/write ITiming.(Inherited from Behavior.)
Describes resulting color for the animation color change. Read/write IColorFormat.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)