com.aspose.slides

Interfaces

Classes

Exceptions

com.aspose.slides

Interface ITiming

  • All Known Implementing Classes:
    Timing


    public interface ITiming

    Represents animation timing.

    • Method Summary

      All Methods Instance Methods Abstract Methods 
      Modifier and Type Method and Description
      float getAccelerate()
      Describes the percentage of duration accelerate behavior effect.
      boolean getAutoReverse()
      Describes whether to automatically play the animation in reverse after playing it in the forward direction.
      float getDecelerate()
      Describes the percentage of duration decelerate behavior effect.
      float getDuration()
      Describes the duration of animation effect.
      float getRepeatCount()
      Describes the number of times the effect should repeat.
      float getRepeatDuration()
      Describes the number of times the effect should repeat.
      int getRestart()
      Specifies if a effect is to restart after complete.
      float getSpeed()
      Specifies the percentage by which to speed up (or slow down) the timing.
      float getTriggerDelayTime()
      Describes delay time after trigger.
      int getTriggerType()
      Describes trigger type.
      void setAccelerate(float value)
      Describes the percentage of duration accelerate behavior effect.
      void setAutoReverse(boolean value)
      Describes whether to automatically play the animation in reverse after playing it in the forward direction.
      void setDecelerate(float value)
      Describes the percentage of duration decelerate behavior effect.
      void setDuration(float value)
      Describes the duration of animation effect.
      void setRepeatCount(float value)
      Describes the number of times the effect should repeat.
      void setRepeatDuration(float value)
      Describes the number of times the effect should repeat.
      void setRestart(int value)
      Specifies if a effect is to restart after complete.
      void setSpeed(float value)
      Specifies the percentage by which to speed up (or slow down) the timing.
      void setTriggerDelayTime(float value)
      Describes delay time after trigger.
      void setTriggerType(int value)
      Describes trigger type.
    • Method Detail

      • getAccelerate

        float getAccelerate()

        Describes the percentage of duration accelerate behavior effect. Read/write float.

      • setAccelerate

        void setAccelerate(float value)

        Describes the percentage of duration accelerate behavior effect. Read/write float.

      • getDecelerate

        float getDecelerate()

        Describes the percentage of duration decelerate behavior effect. Read/write float.

      • setDecelerate

        void setDecelerate(float value)

        Describes the percentage of duration decelerate behavior effect. Read/write float.

      • getAutoReverse

        boolean getAutoReverse()

        Describes whether to automatically play the animation in reverse after playing it in the forward direction. Read/write boolean.

      • setAutoReverse

        void setAutoReverse(boolean value)

        Describes whether to automatically play the animation in reverse after playing it in the forward direction. Read/write boolean.

      • getDuration

        float getDuration()

        Describes the duration of animation effect. Read/write float.

      • setDuration

        void setDuration(float value)

        Describes the duration of animation effect. Read/write float.

      • getRepeatCount

        float getRepeatCount()

        Describes the number of times the effect should repeat. Read/write float.

      • setRepeatCount

        void setRepeatCount(float value)

        Describes the number of times the effect should repeat. Read/write float.

      • getRepeatDuration

        float getRepeatDuration()

        Describes the number of times the effect should repeat. Read/write float.

      • setRepeatDuration

        void setRepeatDuration(float value)

        Describes the number of times the effect should repeat. Read/write float.

      • getRestart

        int getRestart()

        Specifies if a effect is to restart after complete. Read/write EffectRestartType.

      • setRestart

        void setRestart(int value)

        Specifies if a effect is to restart after complete. Read/write EffectRestartType.

      • getSpeed

        float getSpeed()

        Specifies the percentage by which to speed up (or slow down) the timing. Read/write float.

      • setSpeed

        void setSpeed(float value)

        Specifies the percentage by which to speed up (or slow down) the timing. Read/write float.

      • getTriggerDelayTime

        float getTriggerDelayTime()

        Describes delay time after trigger. Read/write float.

      • setTriggerDelayTime

        void setTriggerDelayTime(float value)

        Describes delay time after trigger. Read/write float.

      • getTriggerType

        int getTriggerType()

        Describes trigger type. Read/write EffectTriggerType.

      • setTriggerType

        void setTriggerType(int value)

        Describes trigger type. Read/write EffectTriggerType.