ITiming

ITiming class

Represents animation timing.

class ITiming : public virtual System::Object

Methods

MethodDescription
virtual bool Equals(ptr)Compares objects using C# Object.Equals semantics.
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares reference type objects in C# style.
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares value type objects in C# style.
static bool Equals(float const&, float const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
static bool Equals(double const&, double const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
virtual bool FastCast(const Details::FastRttiBase&, void **) constFor internal purposes only.
virtual float get_Accelerate()Describes the percentage of duration accelerate behavior effect. Read float.
virtual bool get_AutoReverse()Describes whether to automatically play the animation in reverse after playing it in the forward direction. Read bool.
virtual float get_Decelerate()Describes the percentage of duration decelerate behavior effect. Read float.
virtual float get_Duration()Describes the duration of animation effect. Read float.
virtual float get_RepeatCount()Describes the number of times the effect should repeat. Read float.
virtual float get_RepeatDuration()Describes the number of times the effect should repeat. Read float.
virtual bool get_RepeatUntilEndSlide()This attribute specifies if the effect will repeat until the end of the slide. Read bool.
virtual bool get_RepeatUntilNextClick()This attribute specifies if the effect will repeat until the next click. Read bool.
virtual EffectRestartType get_Restart()Specifies if a effect is to restart after complete. Read EffectRestartType.
virtual bool get_Rewind()This attribute specifies if the effect will rewind when done playing. Read bool.
virtual float get_Speed()Specifies the percentage by which to speed up (or slow down) the timing. Read float.
virtual float get_TriggerDelayTime()Describes delay time after trigger. Read float.
virtual EffectTriggerType get_TriggerType()Describes trigger type. Read EffectTriggerType.
Detail::SmartPtrCounter * GetCounter()Gets reference counter data structure associated with the object.
virtual int32_t GetHashCode() constAnalog of C# Object.GetHashCode() method. Enables hashing of custom objects.
virtual const TypeInfo& GetType() constGets actual type of object. Analog of C# System.Object.GetType() call.
virtual bool Is(const TypeInfo&) constCheck if object represents an instance of type described by targetType. Analog of C# ‘is’ operator.
void Lock()Implements C# lock() statement locking. Call directly or use LockContext sentry object.
virtual ptr MemberwiseClone() constAnalog of C# Object.MemberwiseClone() method. Enables cloning custom types.
Object()Creates object. Initializes all internal data structures.
Object(Object const&)Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
Object& operator=(Object const&)Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
static bool ReferenceEquals(ptr const&, ptr const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t)Reference-compares value type object with nullptr.
bool ReferenceEquals(String const&, std::nullptr_t)Specialization of Object::ReferenceEquals for case of string and nullptr.
bool ReferenceEquals(String const&, String const&)Specialization of Object::ReferenceEquals for case of strings.
int RemovedSharedRefs(int)Decreases shared reference count by specified value.
virtual void set_Accelerate(float)Describes the percentage of duration accelerate behavior effect. Write float.
virtual void set_AutoReverse(bool)Describes whether to automatically play the animation in reverse after playing it in the forward direction. Write bool.
virtual void set_Decelerate(float)Describes the percentage of duration decelerate behavior effect. Write float.
virtual void set_Duration(float)Describes the duration of animation effect. Write float.
virtual void set_RepeatCount(float)Describes the number of times the effect should repeat. Write float.
virtual void set_RepeatDuration(float)Describes the number of times the effect should repeat. Write float.
virtual void set_RepeatUntilEndSlide(bool)This attribute specifies if the effect will repeat until the end of the slide. Write bool.
virtual void set_RepeatUntilNextClick(bool)This attribute specifies if the effect will repeat until the next click. Write bool.
virtual void set_Restart(EffectRestartType)Specifies if a effect is to restart after complete. Write EffectRestartType.
virtual void set_Rewind(bool)This attribute specifies if the effect will rewind when done playing. Write bool.
virtual void set_Speed(float)Specifies the percentage by which to speed up (or slow down) the timing. Write float.
virtual void set_TriggerDelayTime(float)Describes delay time after trigger. Write float.
virtual void set_TriggerType(EffectTriggerType)Describes trigger type. Write EffectTriggerType.
virtual void SetTemplateWeakPtr(uint32_t)Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode.
int SharedCount() constGets current value of shared reference counter.
Object * SharedRefAdded()Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
int SharedRefRemovedSafe()Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual String ToString() constAnalog of C# Object.ToString() method. Enables converting custom objects to string.
static const TypeInfo& Type()Implements C# typeof(System.Object) construct.
void Unlock()Implements C# lock() statement unlocking. Call directly or use LockContext sentry object.
Detail::SmartPtrCounter * WeakRefAdded()Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
void WeakRefRemoved()Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual ~Object()Destroys object. Frees all internal data structures.

See Also