Read/write operations are dummy operations.
File system encapsulation. Aspose.3D will use this to read/write dependencies.
The LocalFileSystem will maps the read/write operations to local directory.
A set of useful mathematical utilities.
The MemoryFileSystem will maps the read/write operations to memory.
Allow user to use their own structure for static declaration of VertexDeclaration
The TransformBuilder is used to build transform matrix by a chain of transformations.
Tuple type with 1 element
Tuple type with 2 elements
|TupleT1, T2, T3|
Tuple type with 3 elements
|TupleT1, T2, T3, T4|
Tuple type with 4 elements
|TupleT1, T2, T3, T4, T5|
Tuple type with 5 elements
Vertex reference, used to access the raw vertex in TriMesh.
The declaration of a custom defined vertex's structure
Vertex's field memory layout description.
The axis-aligned bounding box
The axis-aligned bounding box for Vector2
A float vector with two components.
A float vector with three components.
A float vector with four components.
4x4 matrix implementation.
Quaternion is usually used to perform rotation in computer graphics.
Relative rectangle The formula between relative component to absolute value is: Scale * (Reference Width) + offset So if we want it to represent an absolute value, leave all scale fields zero, and use offset fields instead.
A vector with two components.
A vector with three components.
A vector with four components.