Read/write operations are dummy operations.
File system encapsulation. Aspose.3D will use this to read/write dependencies.
Utilities to write matrix/vector to binary writer
The LocalFileSystem will maps the read/write operations to local directory.
A set of useful mathematical utilities.
The MemoryFileSystem will maps the read/write operations to memory.
Exception when Aspose.3D failed to parse the input.
Allow user to use their own structure for static declaration of VertexDeclaration
The TransformBuilder is used to build transform matrix by a chain of transformations.
Vertex reference, used to access the raw vertex in TriMesh.
The declaration of a custom defined vertex's structure
Vertex's field memory layout description.
The axis-aligned bounding box
The axis-aligned bounding box for Vector2
Matrix 4x4 with all component in float type
A float vector with two components.
A float vector with three components.
A float vector with four components.
4x4 matrix implementation.
Quaternion is usually used to perform rotation in computer graphics.
Relative rectangle The formula between relative component to absolute value is: Scale * (Reference Width) + offset So if we want it to represent an absolute value, leave all scale fields zero, and use offset fields instead.
A vector with two components.
A vector with three components.
A vector with four components.
Aspose.3D has its own highly optimized implementation offor better loading/saving performance Only this interface is exposed for user with compatible and similar interfaces.