Material for lambert shading model
Material for physically based rendering based on albedo color/metallic/roughness
Material for blinn-phong shading model.
A shader material allows to describe the material by external rendering engine or shader language. ShaderMaterial uses ShaderTechnique to describe the concrete rendering details, and the most suitable one will be used according to the final rendering platform. For example, your ShaderMaterial instance can have two technique, one is defined by HLSL, and another is defined by GLSL Under non-window platform the GLSL should be used instead of HLSL
A shader technique represents a concrete rendering implementation.
This class defines the texture from an external file.
Base class for all concrete textures. Texture defines the look and feel of a geometry surface.