com.aspose.cells

Class LightRigType

  • java.lang.Object
    • com.aspose.cells.LightRigType
public class LightRigType 
extends java.lang.Object

Utility class containing constants. Represents a preset light right that can be applied to a shape

Field Summary
staticfinal intBALANCED
Balanced
staticfinal intBRIGHT_ROOM
Bright room
staticfinal intCHILLY
Chilly
staticfinal intCONTRASTING
Contrasting
staticfinal intFLAT
Flat
staticfinal intFLOOD
Flood
staticfinal intFREEZING
Freezing
staticfinal intGLOW
Glow
staticfinal intHARSH
Harsh
staticfinal intLEGACY_FLAT_1
LegacyFlat1
staticfinal intLEGACY_FLAT_2
LegacyFlat2
staticfinal intLEGACY_FLAT_3
LegacyFlat3
staticfinal intLEGACY_FLAT_4
LegacyFlat4
staticfinal intLEGACY_HARSH_1
LegacyHarsh1
staticfinal intLEGACY_HARSH_2
LegacyHarsh2
staticfinal intLEGACY_HARSH_3
LegacyHarsh3
staticfinal intLEGACY_HARSH_4
LegacyHarsh4
staticfinal intLEGACY_NORMAL_1
LegacyNormal1
staticfinal intLEGACY_NORMAL_2
LegacyNormal2
staticfinal intLEGACY_NORMAL_3
LegacyNormal3
staticfinal intLEGACY_NORMAL_4
LegacyNormal4
staticfinal intMORNING
Morning
staticfinal intSOFT
Soft
staticfinal intSUNRISE
Sunrise
staticfinal intSUNSET
Sunset
staticfinal intTHREE_POINT
Three point
staticfinal intTWO_POINT
Two point
staticfinal intNONE
No light rig.
 

    • Field Detail

      • BALANCED

        public static final int BALANCED
        Balanced
      • BRIGHT_ROOM

        public static final int BRIGHT_ROOM
        Bright room
      • CHILLY

        public static final int CHILLY
        Chilly
      • CONTRASTING

        public static final int CONTRASTING
        Contrasting
      • FLAT

        public static final int FLAT
        Flat
      • FLOOD

        public static final int FLOOD
        Flood
      • FREEZING

        public static final int FREEZING
        Freezing
      • GLOW

        public static final int GLOW
        Glow
      • HARSH

        public static final int HARSH
        Harsh
      • LEGACY_FLAT_1

        public static final int LEGACY_FLAT_1
        LegacyFlat1
      • LEGACY_FLAT_2

        public static final int LEGACY_FLAT_2
        LegacyFlat2
      • LEGACY_FLAT_3

        public static final int LEGACY_FLAT_3
        LegacyFlat3
      • LEGACY_FLAT_4

        public static final int LEGACY_FLAT_4
        LegacyFlat4
      • LEGACY_HARSH_1

        public static final int LEGACY_HARSH_1
        LegacyHarsh1
      • LEGACY_HARSH_2

        public static final int LEGACY_HARSH_2
        LegacyHarsh2
      • LEGACY_HARSH_3

        public static final int LEGACY_HARSH_3
        LegacyHarsh3
      • LEGACY_HARSH_4

        public static final int LEGACY_HARSH_4
        LegacyHarsh4
      • LEGACY_NORMAL_1

        public static final int LEGACY_NORMAL_1
        LegacyNormal1
      • LEGACY_NORMAL_2

        public static final int LEGACY_NORMAL_2
        LegacyNormal2
      • LEGACY_NORMAL_3

        public static final int LEGACY_NORMAL_3
        LegacyNormal3
      • LEGACY_NORMAL_4

        public static final int LEGACY_NORMAL_4
        LegacyNormal4
      • MORNING

        public static final int MORNING
        Morning
      • SOFT

        public static final int SOFT
        Soft
      • SUNRISE

        public static final int SUNRISE
        Sunrise
      • SUNSET

        public static final int SUNSET
        Sunset
      • THREE_POINT

        public static final int THREE_POINT
        Three point
      • TWO_POINT

        public static final int TWO_POINT
        Two point
      • NONE

        public static final int NONE
        No light rig.