Constructor and Description |
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BonePose() |
Modifier and Type | Method and Description |
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Matrix4 |
getMatrix()
Gets the transform matrix of the node in current pose.
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Node |
getNode()
Gets the scene node, points to a skinned skeleton node
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boolean |
isLocal()
Gets if the matrix is defined in local coordinate.
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void |
setLocal(boolean value)
Sets if the matrix is defined in local coordinate.
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void |
setMatrix(Matrix4 value)
Sets the transform matrix of the node in current pose.
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void |
setNode(Node value)
Sets the scene node, points to a skinned skeleton node
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public Node getNode()
public void setNode(Node value)
value
- New valuepublic Matrix4 getMatrix()
public void setMatrix(Matrix4 value)
value
- New valuepublic boolean isLocal()
public void setLocal(boolean value)
value
- New value