AmfSaveOptions

Inheritance: java.lang.Object, com.aspose.threed.IOConfig, com.aspose.threed.SaveOptions

public class AmfSaveOptions extends SaveOptions

Save options for AMF

Constructors

ConstructorDescription
AmfSaveOptions()Constructor of AmfSaveOptions

Methods

MethodDescription
equals(Object arg0)
getClass()
getEnableCompression()Whether to use compression to reduce the final file size, default value is true
getEncoding()Gets the default encoding for text-based files.
getExportTextures()Try to copy textures used in scene to output directory.
getFileFormat()Gets the file format that specified in current Save/Load option.
getFileName()The file name of the exporting/importing scene.
getFileSystem()Allow user to handle how to manage the external dependencies during load/save.
getFileSystemFactory()Gets the factory class for FileSystem.
getLookupPaths()Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
hashCode()
notify()
notifyAll()
setEnableCompression(boolean value)Whether to use compression to reduce the final file size, default value is true
setEncoding(Charset value)Sets the default encoding for text-based files.
setExportTextures(boolean value)Try to copy textures used in scene to output directory.
setFileName(String value)The file name of the exporting/importing scene.
setFileSystem(FileSystem value)Allow user to handle how to manage the external dependencies during load/save.
setFileSystemFactory(FileSystemFactory value)Sets the factory class for FileSystem.
setLookupPaths(ArrayList value)Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
toString()
wait()
wait(long arg0)
wait(long arg0, int arg1)

AmfSaveOptions()

public AmfSaveOptions()

Constructor of AmfSaveOptions

equals(Object arg0)

public boolean equals(Object arg0)

Parameters:

ParameterTypeDescription
arg0java.lang.Object

Returns: boolean

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getEnableCompression()

public boolean getEnableCompression()

Whether to use compression to reduce the final file size, default value is true

Returns: boolean

getEncoding()

public Charset getEncoding()

Gets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.

Returns: java.nio.charset.Charset

getExportTextures()

public boolean getExportTextures()

Try to copy textures used in scene to output directory.

Returns: boolean

getFileFormat()

public FileFormat getFileFormat()

Gets the file format that specified in current Save/Load option.

Returns: FileFormat

getFileName()

public String getFileName()

The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

Returns: java.lang.String

getFileSystem()

public FileSystem getFileSystem()

Allow user to handle how to manage the external dependencies during load/save.

Returns: FileSystem

getFileSystemFactory()

public static FileSystemFactory getFileSystemFactory()

Gets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.

Returns: FileSystemFactory

getLookupPaths()

public ArrayList<String> getLookupPaths()

Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.

Returns: java.util.ArrayList<java.lang.String>

hashCode()

public native int hashCode()

Returns: int

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

setEnableCompression(boolean value)

public void setEnableCompression(boolean value)

Whether to use compression to reduce the final file size, default value is true

Parameters:

ParameterTypeDescription
valuebooleanNew value

setEncoding(Charset value)

public void setEncoding(Charset value)

Sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.

Parameters:

ParameterTypeDescription
valuejava.nio.charset.CharsetNew value

setExportTextures(boolean value)

public void setExportTextures(boolean value)

Try to copy textures used in scene to output directory.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setFileName(String value)

public void setFileName(String value)

The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setFileSystem(FileSystem value)

public void setFileSystem(FileSystem value)

Allow user to handle how to manage the external dependencies during load/save.

Parameters:

ParameterTypeDescription
valueFileSystemNew value

setFileSystemFactory(FileSystemFactory value)

public static void setFileSystemFactory(FileSystemFactory value)

Sets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.

Parameters:

ParameterTypeDescription
valueFileSystemFactoryNew value

setLookupPaths(ArrayList value)

public void setLookupPaths(ArrayList<String> value)

Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.

Parameters:

ParameterTypeDescription
valuejava.util.ArrayList<java.lang.String>New value

toString()

public String toString()

Returns: java.lang.String

wait()

public final void wait()

wait(long arg0)

public final void wait(long arg0)

Parameters:

ParameterTypeDescription
arg0long

wait(long arg0, int arg1)

public final void wait(long arg0, int arg1)

Parameters:

ParameterTypeDescription
arg0long
arg1int