DefaultFrameTime

ApngOptions.DefaultFrameTime property

Gets or sets the default frame duration.

public uint DefaultFrameTime { get; set; }

Property Value

The default frame duration, in milliseconds.

Examples

The following example shows how to export apng APNG file format from other non-animated multi-page format.

[C#]

using Aspose.Imaging;
using Aspose.Imaging.ImageOptions;

using (Image image = Image.Load("img4.tif")) {
    // Setting up the default frame duration
    image.Save("img4.tif.500ms.png", new ApngOptions() { DefaultFrameTime = 500 }); // 500 ms
    image.Save("img4.tif.250ms.png", new ApngOptions() { DefaultFrameTime = 250 }); // 250 ms
}

The following example shows how to create APNG image from another raster single-page image.

[C#]

using Aspose.Imaging;
using Aspose.Imaging.ImageOptions;
using Aspose.Imaging.FileFormats.Apng;

const int AnimationDuration = 1000; // 1 s
const int FrameDuration = 70; // 70 ms
using (RasterImage sourceImage = (RasterImage)Image.Load("not_animated.png"))
{
    ApngOptions createOptions = new ApngOptions
    {
        Source = new FileCreateSource("raster_animation.png", false),
        DefaultFrameTime = (uint)FrameDuration,
        ColorType = PngColorType.TruecolorWithAlpha,
    };

    using (ApngImage apngImage = (ApngImage)Image.Create(
        createOptions,
        sourceImage.Width,
        sourceImage.Height))
    {
        // It is possible to set image default frame time there: apngImage.DefaultFrameTime = (uint)FrameDuration;

        int numOfFrames = AnimationDuration / FrameDuration;
        int numOfFrames2 = numOfFrames / 2;

        // Cleaning because the image contains one frame by default
        apngImage.RemoveAllFrames();

        // add first frame
        apngImage.AddFrame(sourceImage);

        // add intermediate frames
        for (int frameIndex = 1; frameIndex < numOfFrames - 1; ++frameIndex)
        {
            apngImage.AddFrame(sourceImage);
            ApngFrame lastFrame = (ApngFrame)apngImage.Pages[apngImage.PageCount - 1];
            float gamma = frameIndex >= numOfFrames2 ? numOfFrames - frameIndex - 1 : frameIndex;
            lastFrame.AdjustGamma(gamma);
        }

        // add last frame
        apngImage.AddFrame(sourceImage);

        apngImage.Save();
    }
}

See Also