Angle

EmfPlusRotateWorldTransform.Angle property

Gets or sets a 32-bit floating-point value that specifies the angle of rotation in degrees. The operation is performed by constructing a new transform matrix from the following diagram: ——————————— | sin(Angle) | cos(Angle) | 0 | | cos(Angle) | sin(Angle) | 0 | ——————————— Figure 2: Rotation Transform Matrix The current world space transform is multiplied by this matrix, and the result becomes the new current world space transform. The Flags field determines the order of multiplication.

public float Angle { get; set; }

Property Value

The angle.

See Also