TextRenderingHint

Inheritance: java.lang.Object, com.aspose.ms.System.ValueType, com.aspose.ms.System.Enum

public final class TextRenderingHint extends System.Enum

Specifies the quality of text rendering.

Fields

FieldDescription
SystemDefaultEach character is drawn using its glyph bitmap, with the system default rendering hint.
SingleBitPerPixelGridFitEach character is drawn using its glyph bitmap.
SingleBitPerPixelEach character is drawn using its glyph bitmap.
AntiAliasGridFitEach character is drawn using its antialiased glyph bitmap with hinting.
AntiAliasEach character is drawn using its antialiased glyph bitmap without hinting.
ClearTypeGridFitEach character is drawn using its glyph ClearType bitmap with hinting.

SystemDefault

public static final int SystemDefault

Each character is drawn using its glyph bitmap, with the system default rendering hint. The text will be drawn using whatever font-smoothing settings the user has selected for the system.

SingleBitPerPixelGridFit

public static final int SingleBitPerPixelGridFit

Each character is drawn using its glyph bitmap. Hinting is used to improve character appearance on stems and curvature.

SingleBitPerPixel

public static final int SingleBitPerPixel

Each character is drawn using its glyph bitmap. Hinting is not used.

AntiAliasGridFit

public static final int AntiAliasGridFit

Each character is drawn using its antialiased glyph bitmap with hinting. Much better quality due to antialiasing, but at a higher performance cost.

AntiAlias

public static final int AntiAlias

Each character is drawn using its antialiased glyph bitmap without hinting. Better quality due to antialiasing. Stem width differences may be noticeable because hinting is turned off.

ClearTypeGridFit

public static final int ClearTypeGridFit

Each character is drawn using its glyph ClearType bitmap with hinting. The highest quality setting. Used to take advantage of ClearType font features.