SlideShowTransition

SlideShowTransition class

Represents slide show transition.

class SlideShowTransition : public Aspose::Slides::DomObject<System::SharedPtr<Aspose::Slides::BaseSlide>>,
                            public Aspose::Slides::ISlideShowTransition

Methods

MethodDescription
bool Equals(System::SharedPtr<System::Object>) overrideDetermines whether the two SlideShowTransition instances are equal. Read/write bool.
virtual bool Equals(ptr)Compares objects using C# Object.Equals semantics.
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares reference type objects in C# style.
static bool Equals(float const&, float const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
static bool Equals(double const&, double const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
virtual bool FastCast(const Details::FastRttiBase&, void **) constFor internal purposes only.
bool get_AdvanceAfter() overrideThis attribute specifies if the slideshow will move to the next slide after a certain time. Read bool.
uint32_t get_AdvanceAfterTime() overrideSpecifies the time, in milliseconds, after which the transition should start. This setting may be used in conjunction with the advClick attribute. If this attribute is not specified then it is assumed that no auto-advance will occur. Read uint32_t.
bool get_AdvanceOnClick() overrideSpecifies whether a mouse click will advance the slide or not. If this attribute is not specified then a value of true is assumed. Read bool.
System::SharedPtr<IAudio> get_Sound() overrideReturns the embedded audio data. Read IAudio.
bool get_SoundIsBuiltIn() overrideSpecifies whether or not this sound is a built-in sound. If this attribute is set to true then the generating application is alerted to check the name attribute specified for this sound in it’s list of built-in sounds and can then surface a custom name or UI as needed. Reads bool.
bool get_SoundLoop() overrideThis attribute specifies if the sound will loop until the next sound event occurs in slideshow. Read bool.
TransitionSoundMode get_SoundMode() overrideSet or returns sound mode for slide transition. Read TransitionSoundMode.
System::String get_SoundName() overrideSpecifies a human readable name for the sound of the transition. The ISlideShowTransition::set_Sound must be assigned to get or set the sound name. Reads System::String.
TransitionSpeed get_Speed() overrideSpecifies the transition speed that is to be used when transitioning from the current slide to the next. Read TransitionSpeed.
TransitionType get_Type() overrideType of transition. Read TransitionType.
System::SharedPtr<ITransitionValueBase> get_Value() overrideSlide show transition value. Read-only ITransitionValueBase.
Detail::SmartPtrCounter * GetCounter()Gets reference counter data structure associated with the object.
int32_t GetHashCode() const overrideServes as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
virtual const TypeInfo& GetType() constGets actual type of object. Analog of C# System.Object.GetType() call.
virtual bool Is(const TypeInfo&) constCheck if object represents an instance of type described by targetType. Analog of C# ‘is’ operator.
void Lock()Implements C# lock() statement locking. Call directly or use LockContext sentry object.
virtual ptr MemberwiseClone() constAnalog of C# Object.MemberwiseClone() method. Enables cloning custom types.
Object()Creates object. Initializes all internal data structures.
Object(Object const&)Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
Object& operator=(Object const&)Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
static bool ReferenceEquals(ptr const&, ptr const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t)Reference-compares value type object with nullptr.
bool ReferenceEquals(String const&, std::nullptr_t)Specialization of Object::ReferenceEquals for case of string and nullptr.
bool ReferenceEquals(String const&, String const&)Specialization of Object::ReferenceEquals for case of strings.
int RemovedSharedRefs(int)Decreases shared reference count by specified value.
void set_AdvanceAfter(bool) overrideThis attribute specifies if the slideshow will move to the next slide after a certain time. Write bool.
void set_AdvanceAfterTime(uint32_t) overrideSpecifies the time, in milliseconds, after which the transition should start. This setting may be used in conjunction with the advClick attribute. If this attribute is not specified then it is assumed that no auto-advance will occur. Write uint32_t.
void set_AdvanceOnClick(bool) overrideSpecifies whether a mouse click will advance the slide or not. If this attribute is not specified then a value of true is assumed. Write bool.
void set_Sound(System::SharedPtr<IAudio>) overrideSets the embedded audio data. Write IAudio.
void set_SoundIsBuiltIn(bool) overrideSpecifies whether or not this sound is a built-in sound. If this attribute is set to true then the generating application is alerted to check the name attribute specified for this sound in it’s list of built-in sounds and can then surface a custom name or UI as needed. Writes bool.
void set_SoundLoop(bool) overrideThis attribute specifies if the sound will loop until the next sound event occurs in slideshow. Write bool.
void set_SoundMode(TransitionSoundMode) overrideSet or returns sound mode for slide transition. Write TransitionSoundMode.
void set_SoundName(System::String) overrideSpecifies a human readable name for the sound of the transition. The ISlideShowTransition::set_Sound must be assigned to get or set the sound name. Writes System::String.
void set_Speed(TransitionSpeed) overrideSpecifies the transition speed that is to be used when transitioning from the current slide to the next. Write TransitionSpeed.
void set_Type(TransitionType) overrideType of transition. Write TransitionType.
void SetTemplateWeakPtr(uint32_t) overrideSet n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode.
int SharedCount() constGets current value of shared reference counter.
Object * SharedRefAdded()Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
int SharedRefRemovedSafe()Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual String ToString() constAnalog of C# Object.ToString() method. Enables converting custom objects to string.
static const TypeInfo& Type()Implements C# typeof(System.Object) construct.
void Unlock()Implements C# lock() statement unlocking. Call directly or use LockContext sentry object.
Detail::SmartPtrCounter * WeakRefAdded()Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
void WeakRefRemoved()Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual ~Object()Destroys object. Frees all internal data structures.

See Also