Aspose::Slides::License Class Reference

Provides methods to license the component. More...

Inherits Aspose::Slides::ILicense.

Public Member Functions

 License ()
 Initializes a new instance of this class. More...
 
void SetLicense (System::String licenseName)
 Licenses the component. More...
 
void SetLicense (System::SharedPtr< System::IO::Stream > stream)
 Licenses the component. More...
 
void ResetLicense ()
 Reset the license More...
 
bool IsLicensed ()
 Check if licence is applied to component More...
 
- Public Member Functions inherited from System::Object
 Object ()
 Creates object. Initializes all internal data structures. More...
 
virtual ~Object ()
 Destroys object. Frees all internal data structures. More...
 
 Object (Object const &x)
 Copy constructor. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
Objectoperator= (Object const &x)
 Assignment operator. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
ObjectSharedRefAdded ()
 Increments shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int SharedRefRemovedSafe ()
 Decrements and returns shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int RemovedSharedRefs (int count)
 Decreases shared reference count by specified value. More...
 
Detail::SmartPtrCounter * WeakRefAdded ()
 Increments weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
void WeakRefRemoved ()
 Decrements weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
Detail::SmartPtrCounter * GetCounter ()
 Gets reference counter data structure associated with the object. More...
 
int SharedCount () const
 Gets current value of shared refernce counter. More...
 
void Lock ()
 Implements C# lock() statement locking. Call directly or use LockContext sentry object. More...
 
void Unlock ()
 Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. More...
 
virtual bool Equals (ptr obj)
 Compares objects using C# Object.Equals semantics. More...
 
virtual int GetHashCode () const
 Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. More...
 
virtual String ToString () ASPOSE_CONST
 Analog of C# Object.ToString() method. Enables converting custom objects to string. More...
 
virtual ptr MemberwiseClone () const
 Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. More...
 
virtual const TypeInfoGetType () const
 Gets actual type of object. Analog of C# System.Object.GetType() call. More...
 
virtual bool Is (const TypeInfo &targetType) const
 Check if object represents an instance of type described by targetType. Analog of C# 'is' operator. More...
 
virtual void SetTemplateWeakPtr (unsigned int argument)
 Set n'th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. More...
 
template<>
bool Equals (float const &objA, float const &objB)
 
template<>
bool Equals (double const &objA, double const &objB)
 
template<>
bool ReferenceEquals (String const &str, std::nullptr_t)
 
template<>
bool ReferenceEquals (String const &str1, String const &str2)
 

Additional Inherited Members

- Public Types inherited from System::Object
typedef SmartPtr< Objectptr
 Alias for smart pointer type. More...
 
typedef System::Details::SharedMembersType shared_members_type
 structure to keep list of shared pointers contained in object. More...
 
- Static Public Member Functions inherited from System::Object
static bool ReferenceEquals (ptr const &objA, ptr const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, T const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, std::nullptr_t)
 Reference-compares value type object with nullptr. More...
 
template<typename T1 , typename T2 >
static std::enable_if< IsSmartPtr< T1 >::value &&IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares reference type objects in C# style. More...
 
template<typename T1 , typename T2 >
static std::enable_if<!IsSmartPtr< T1 >::value &&!IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares value type objects in C# style. More...
 
static const TypeInfoType ()
 Impleemnts C# typeof(System.Object) construct. More...
 

Detailed Description

Provides methods to license the component.

In this example, an attempt will be made to find a license file named MyLicense.lic in the folder that contains the component, in the folder that contains the calling assembly, in the folder of the entry assembly and then in the embedded resources of the calling assembly.

auto license = MakeObject<License>();
license->SetLicense(u"MyLicense.lic");

Constructor & Destructor Documentation

◆ License()

Aspose::Slides::License::License ( )

Initializes a new instance of this class.

In this example, an attempt will be made to find a license file named MyLicense.lic in the folder that contains the component, in the folder that contains the calling assembly, in the folder of the entry assembly and then in the embedded resources of the calling assembly.

auto license = MakeObject<License>();
license->SetLicense(u"MyLicense.lic");

Member Function Documentation

◆ IsLicensed()

bool Aspose::Slides::License::IsLicensed ( )
virtual

Check if licence is applied to component

Deprecated:
The property will be removed after release of version 19.12.
Returns
True if component is licensed, otherwise false

Implements Aspose::Slides::ILicense.

◆ ResetLicense()

void Aspose::Slides::License::ResetLicense ( )
virtual

Reset the license

Use this method to reset license in component

auto license = MakeObject<License>();
license->ResetLicense();

Implements Aspose::Slides::ILicense.

◆ SetLicense() [1/2]

void Aspose::Slides::License::SetLicense ( System::String  licenseName)
virtual

Licenses the component.

Parameters
licenseNameCan be a full or short file name or name of an embedded resource. Use an empty string to switch to evaluation mode.

Tries to find the license in the following locations:

1. Explicit path.

2. The folder of the component assembly.

3. The folder of the client's calling assembly.

4. The folder of the entry assembly.

5. An embedded resource in the client's calling assembly.

Note:On the .NET Compact Framework, tries to find the license only in these locations:

1. Explicit path.

2. An embedded resource in the client's calling assembly.

In this example, an attempt will be made to find a license file named MyLicense.lic in the folder that contains the component, in the folder that contains the calling assembly, in the folder of the entry assembly and then in the embedded resources of the calling assembly.

auto license = MakeObject<License>();
license->SetLicense(u"MyLicense.lic");

Implements Aspose::Slides::ILicense.

◆ SetLicense() [2/2]

void Aspose::Slides::License::SetLicense ( System::SharedPtr< System::IO::Stream stream)
virtual

Licenses the component.

Parameters
streamA stream that contains the license.

Use this method to load a license from a stream.

auto license = MakeObject<License>();
license->SetLicense(myStream);

Implements Aspose::Slides::ILicense.