Aspose::Slides::IBackdrop3DScene Class Referenceabstract

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Inherits System::Object.

Inherited by Aspose::Slides::Backdrop3DScene.

Public Member Functions

virtual System::ArrayPtr< float > get_NormalVector ()=0
 Returns a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[]. More...
 
virtual void set_NormalVector (System::ArrayPtr< float > value)=0
 Sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[]. More...
 
virtual System::ArrayPtr< float > get_AnchorPoint ()=0
 Returns a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[]. More...
 
virtual void set_AnchorPoint (System::ArrayPtr< float > value)=0
 Sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[]. More...
 
virtual System::ArrayPtr< float > get_UpVector ()=0
 Returns a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[]. More...
 
virtual void set_UpVector (System::ArrayPtr< float > value)=0
 Sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[]. More...
 
- Public Member Functions inherited from System::Object
 Object ()
 Creates object. Initializes all internal data structures. More...
 
virtual ~Object ()
 Destroys object. Frees all internal data structures. More...
 
 Object (Object const &x)
 Copy constructor. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
Objectoperator= (Object const &x)
 Assignment operator. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
ObjectSharedRefAdded ()
 Increments shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int SharedRefRemovedSafe ()
 Decrements and returns shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int RemovedSharedRefs (int count)
 Decreases shared reference count by specified value. More...
 
Detail::SmartPtrCounter * WeakRefAdded ()
 Increments weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
void WeakRefRemoved ()
 Decrements weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
Detail::SmartPtrCounter * GetCounter ()
 Gets reference counter data structure associated with the object. More...
 
int SharedCount () const
 Gets current value of shared refernce counter. More...
 
void Lock ()
 Implements C# lock() statement locking. Call directly or use LockContext sentry object. More...
 
void Unlock ()
 Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. More...
 
virtual bool Equals (ptr obj)
 Compares objects using C# Object.Equals semantics. More...
 
virtual int GetHashCode () const
 Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. More...
 
virtual String ToString () ASPOSE_CONST
 Analog of C# Object.ToString() method. Enables converting custom objects to string. More...
 
virtual ptr MemberwiseClone () const
 Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. More...
 
virtual const TypeInfoGetType () const
 Gets actual type of object. Analog of C# System.Object.GetType() call. More...
 
virtual bool Is (const TypeInfo &targetType) const
 Check if object represents an instance of type described by targetType. Analog of C# 'is' operator. More...
 
virtual void SetTemplateWeakPtr (unsigned int argument)
 Set n'th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. More...
 
template<>
bool Equals (float const &objA, float const &objB)
 
template<>
bool Equals (double const &objA, double const &objB)
 
template<>
bool ReferenceEquals (String const &str, std::nullptr_t)
 
template<>
bool ReferenceEquals (String const &str1, String const &str2)
 

Additional Inherited Members

- Public Types inherited from System::Object
typedef SmartPtr< Objectptr
 Alias for smart pointer type. More...
 
typedef System::Details::SharedMembersType shared_members_type
 structure to keep list of shared pointers contained in object. More...
 
- Static Public Member Functions inherited from System::Object
static bool ReferenceEquals (ptr const &objA, ptr const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, T const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, std::nullptr_t)
 Reference-compares value type object with nullptr. More...
 
template<typename T1 , typename T2 >
static std::enable_if< IsSmartPtr< T1 >::value &&IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares reference type objects in C# style. More...
 
template<typename T1 , typename T2 >
static std::enable_if<!IsSmartPtr< T1 >::value &&!IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares value type objects in C# style. More...
 
static const TypeInfoType ()
 Impleemnts C# typeof(System.Object) construct. More...
 

Detailed Description

Member Function Documentation

◆ get_AnchorPoint()

virtual System::ArrayPtr<float> Aspose::Slides::IBackdrop3DScene::get_AnchorPoint ( )
pure virtual

Returns a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[].

Implemented in Aspose::Slides::Backdrop3DScene.

◆ get_NormalVector()

virtual System::ArrayPtr<float> Aspose::Slides::IBackdrop3DScene::get_NormalVector ( )
pure virtual

Returns a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[].

Implemented in Aspose::Slides::Backdrop3DScene.

◆ get_UpVector()

virtual System::ArrayPtr<float> Aspose::Slides::IBackdrop3DScene::get_UpVector ( )
pure virtual

Returns a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[].

Implemented in Aspose::Slides::Backdrop3DScene.

◆ set_AnchorPoint()

virtual void Aspose::Slides::IBackdrop3DScene::set_AnchorPoint ( System::ArrayPtr< float >  value)
pure virtual

Sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[].

Implemented in Aspose::Slides::Backdrop3DScene.

◆ set_NormalVector()

virtual void Aspose::Slides::IBackdrop3DScene::set_NormalVector ( System::ArrayPtr< float >  value)
pure virtual

Sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[].

Implemented in Aspose::Slides::Backdrop3DScene.

◆ set_UpVector()

virtual void Aspose::Slides::IBackdrop3DScene::set_UpVector ( System::ArrayPtr< float >  value)
pure virtual

Sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[].

Implemented in Aspose::Slides::Backdrop3DScene.