Aspose::Slides::Backdrop3DScene Class Referencefinal

Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to. More...

Inherits Aspose::Slides::PVIObject, and Aspose::Slides::IBackdrop3DScene.

Public Member Functions

System::ArrayPtr< float > get_NormalVector ()
 Returns a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[]. More...
 
void set_NormalVector (System::ArrayPtr< float > value)
 Sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[]. More...
 
System::ArrayPtr< float > get_AnchorPoint ()
 Returns a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[]. More...
 
void set_AnchorPoint (System::ArrayPtr< float > value)
 Sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[]. More...
 
System::ArrayPtr< float > get_UpVector ()
 Returns a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[]. More...
 
void set_UpVector (System::ArrayPtr< float > value)
 Sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[]. More...
 
- Public Member Functions inherited from Aspose::Slides::PVIObject
virtual bool Equals (System::SharedPtr< System::Object > obj)
 Compares with specified object. More...
 
virtual int32_t GetHashCode () const
 Returns hash code. More...
 
- Public Member Functions inherited from System::Object
 Object ()
 Creates object. Initializes all internal data structures. More...
 
virtual ~Object ()
 Destroys object. Frees all internal data structures. More...
 
 Object (Object const &x)
 Copy constructor. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
Objectoperator= (Object const &x)
 Assignment operator. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
ObjectSharedRefAdded ()
 Increments shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int SharedRefRemovedSafe ()
 Decrements and returns shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int RemovedSharedRefs (int count)
 Decreases shared reference count by specified value. More...
 
Detail::SmartPtrCounter * WeakRefAdded ()
 Increments weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
void WeakRefRemoved ()
 Decrements weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
Detail::SmartPtrCounter * GetCounter ()
 Gets reference counter data structure associated with the object. More...
 
int SharedCount () const
 Gets current value of shared refernce counter. More...
 
void Lock ()
 Implements C# lock() statement locking. Call directly or use LockContext sentry object. More...
 
void Unlock ()
 Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. More...
 
virtual bool Equals (ptr obj)
 Compares objects using C# Object.Equals semantics. More...
 
virtual String ToString () ASPOSE_CONST
 Analog of C# Object.ToString() method. Enables converting custom objects to string. More...
 
virtual ptr MemberwiseClone () const
 Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. More...
 
virtual const TypeInfoGetType () const
 Gets actual type of object. Analog of C# System.Object.GetType() call. More...
 
virtual bool Is (const TypeInfo &targetType) const
 Check if object represents an instance of type described by targetType. Analog of C# 'is' operator. More...
 
virtual void SetTemplateWeakPtr (unsigned int argument)
 Set n'th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. More...
 
template<>
bool Equals (float const &objA, float const &objB)
 
template<>
bool Equals (double const &objA, double const &objB)
 
template<>
bool ReferenceEquals (String const &str, std::nullptr_t)
 
template<>
bool ReferenceEquals (String const &str1, String const &str2)
 

Protected Member Functions

System::SharedPtr< Backdrop3DSceneImpl > get_RealObject ()
 
 Backdrop3DScene ()
 
 Backdrop3DScene (System::SharedPtr< IDOMObject > parentImmediate)
 
virtual void CreateChildObjects ()
 
virtual System::SharedPtr< System::ObjectCreateRealObject ()
 
System::SharedPtr< Backdrop3DSceneEffectiveData > GetEffective ()
 
void CopyDataFrom (System::SharedPtr< IBackdrop3DScene > source)
 
- Protected Member Functions inherited from Aspose::Slides::PVIObject
System::SharedPtr< ObjectWrapper > get_Wrapper () const
 
System::SharedPtr< IDOMObjectget_Parent_Immediate ()
 Returns Parent_Immediate object. Read-only IDOMObject. More...
 
void set_Parent_Immediate (System::SharedPtr< IDOMObject > value)
 
virtual uint32_t get_Version ()
 Version. Read-only uint32_t. More...
 
System::SharedPtr< IPresentationComponentget_Parent_IPresentationComponent ()
 Returns parent IPresentationComponent. Read-only IPresentationComponent. More...
 
System::SharedPtr< ISlideComponentget_Parent_ISlideComponent ()
 
System::SharedPtr< BaseSlideget_Slide ()
 
System::SharedPtr< Aspose::Slides::Presentationget_Presentation ()
 
 PVIObject (System::SharedPtr< IDOMObject > parentImmediate)
 
void Reset_Parent_IPresentationComponent ()
 

Additional Inherited Members

- Public Types inherited from System::Object
typedef SmartPtr< Objectptr
 Alias for smart pointer type. More...
 
typedef System::Details::SharedMembersType shared_members_type
 structure to keep list of shared pointers contained in object. More...
 
- Static Public Member Functions inherited from System::Object
static bool ReferenceEquals (ptr const &objA, ptr const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, T const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, std::nullptr_t)
 Reference-compares value type object with nullptr. More...
 
template<typename T1 , typename T2 >
static std::enable_if< IsSmartPtr< T1 >::value &&IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares reference type objects in C# style. More...
 
template<typename T1 , typename T2 >
static std::enable_if<!IsSmartPtr< T1 >::value &&!IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares value type objects in C# style. More...
 
static const TypeInfoType ()
 Impleemnts C# typeof(System.Object) construct. More...
 

Detailed Description

Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.

Constructor & Destructor Documentation

◆ Backdrop3DScene() [1/2]

Aspose::Slides::Backdrop3DScene::Backdrop3DScene ( )
protected

◆ Backdrop3DScene() [2/2]

Aspose::Slides::Backdrop3DScene::Backdrop3DScene ( System::SharedPtr< IDOMObject parentImmediate)
protected

Member Function Documentation

◆ CopyDataFrom()

void Aspose::Slides::Backdrop3DScene::CopyDataFrom ( System::SharedPtr< IBackdrop3DScene source)
protected

◆ CreateChildObjects()

virtual void Aspose::Slides::Backdrop3DScene::CreateChildObjects ( )
protectedvirtual

◆ CreateRealObject()

virtual System::SharedPtr<System::Object> Aspose::Slides::Backdrop3DScene::CreateRealObject ( )
protectedvirtual

◆ get_AnchorPoint()

System::ArrayPtr<float> Aspose::Slides::Backdrop3DScene::get_AnchorPoint ( )
virtual

Returns a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[].

Implements Aspose::Slides::IBackdrop3DScene.

◆ get_NormalVector()

System::ArrayPtr<float> Aspose::Slides::Backdrop3DScene::get_NormalVector ( )
virtual

Returns a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[].

Implements Aspose::Slides::IBackdrop3DScene.

◆ get_RealObject()

System::SharedPtr<Backdrop3DSceneImpl> Aspose::Slides::Backdrop3DScene::get_RealObject ( )
protected

◆ get_UpVector()

System::ArrayPtr<float> Aspose::Slides::Backdrop3DScene::get_UpVector ( )
virtual

Returns a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read T:float[].

Implements Aspose::Slides::IBackdrop3DScene.

◆ GetEffective()

System::SharedPtr<Backdrop3DSceneEffectiveData> Aspose::Slides::Backdrop3DScene::GetEffective ( )
protected

◆ set_AnchorPoint()

void Aspose::Slides::Backdrop3DScene::set_AnchorPoint ( System::ArrayPtr< float >  value)
virtual

Sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[].

Implements Aspose::Slides::IBackdrop3DScene.

◆ set_NormalVector()

void Aspose::Slides::Backdrop3DScene::set_NormalVector ( System::ArrayPtr< float >  value)
virtual

Sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[].

Implements Aspose::Slides::IBackdrop3DScene.

◆ set_UpVector()

void Aspose::Slides::Backdrop3DScene::set_UpVector ( System::ArrayPtr< float >  value)
virtual

Sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write T:float[].

Implements Aspose::Slides::IBackdrop3DScene.