IEffect

IEffect class

Represents animation effect.

class IEffect : public virtual System::Object

Methods

MethodDescription
virtual bool Equals(ptr)Compares objects using C# Object.Equals semantics.
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares reference type objects in C# style.
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares value type objects in C# style.
static bool Equals(float const&, float const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
static bool Equals(double const&, double const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
virtual bool FastCast(const Details::FastRttiBase&, void **) constFor internal purposes only.
virtual System::SharedPtr<IColorFormat> get_AfterAnimationColor()Defined an after animation color for effect. Read IColorFormat.
virtual Aspose::Slides::Animation::AfterAnimationType get_AfterAnimationType()Defined an after animation type for effect. Read AfterAnimationType.
virtual Aspose::Slides::Animation::AnimateTextType get_AnimateTextType()Defines an animate text type for effect. The shape text can be animated by letter, by word or all at once. Read AnimateTextType.
virtual System::SharedPtr<IBehavior> get_Behavior(int32_t)Returns animation behavior at the specified index.
virtual System::SharedPtr<IBehaviorCollection> get_Behaviors()Returns collection of behavior for effect. Read IBehaviorCollection.
virtual float get_DelayBetweenTextParts()Defines a delay between animated text parts (words or letters). A positive value specifies the percentage of effect duration. A negative value specifies the delay in seconds. Read float.
virtual System::SharedPtr<IEffect> get_Effect(int32_t)Returns an affect of a sequence at the specified index.
virtual EffectPresetClassType get_PresetClassType()Defines class of effect. Read EffectPresetClassType.
virtual System::SharedPtr<ISequence> get_Sequence()Returns a sequence for an effect. Read-only ISequence.
virtual System::SharedPtr<IAudio> get_Sound()Defined embedded sound for effect. Read IAudio.
virtual bool get_StopPreviousSound()This attribute specifies if the animation effect stops the previous sound. Read bool.
virtual EffectSubtype get_Subtype()Defines subtype of effect. Read EffectSubtype.
virtual System::SharedPtr<IShape> get_TargetShape()Returns target shape for effect. Read-only IShape.
virtual System::SharedPtr<ITextAnimation> get_TextAnimation()Returns text animation. Read-only ITextAnimation.
virtual System::SharedPtr<ITiming> get_Timing()Defines timing value for effect. Read ITiming.
virtual EffectType get_Type()Defines type of effect. Read EffectType.
Detail::SmartPtrCounter * GetCounter()Gets reference counter data structure associated with the object.
virtual int32_t GetHashCode() constAnalog of C# Object.GetHashCode() method. Enables hashing of custom objects.
virtual const TypeInfo& GetType() constGets actual type of object. Analog of C# System.Object.GetType() call.
virtual bool Is(const TypeInfo&) constCheck if object represents an instance of type described by targetType. Analog of C# ‘is’ operator.
void Lock()Implements C# lock() statement locking. Call directly or use LockContext sentry object.
virtual ptr MemberwiseClone() constAnalog of C# Object.MemberwiseClone() method. Enables cloning custom types.
Object()Creates object. Initializes all internal data structures.
Object(Object const&)Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
Object& operator=(Object const&)Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
static bool ReferenceEquals(ptr const&, ptr const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t)Reference-compares value type object with nullptr.
bool ReferenceEquals(String const&, std::nullptr_t)Specialization of Object::ReferenceEquals for case of string and nullptr.
bool ReferenceEquals(String const&, String const&)Specialization of Object::ReferenceEquals for case of strings.
int RemovedSharedRefs(int)Decreases shared reference count by specified value.
virtual void set_AfterAnimationColor(System::SharedPtr<IColorFormat>)Defined an after animation color for effect. Write IColorFormat.
virtual void set_AfterAnimationType(Aspose::Slides::Animation::AfterAnimationType)Defined an after animation type for effect. Write AfterAnimationType.
virtual void set_AnimateTextType(Aspose::Slides::Animation::AnimateTextType)Defines an animate text type for effect. The shape text can be animated by letter, by word or all at once. Write AnimateTextType.
virtual void set_Behavior(int32_t, System::SharedPtr<IBehavior>)Set animation behavior at the specified index.
virtual void set_Behaviors(System::SharedPtr<IBehaviorCollection>)Returns collection of behavior for effect. Write IBehaviorCollection.
virtual void set_DelayBetweenTextParts(float)Defines a delay between animated text parts (words or letters). A positive value specifies the percentage of effect duration. A negative value specifies the delay in seconds. Write float.
virtual void set_PresetClassType(EffectPresetClassType)Defines class of effect. Write EffectPresetClassType.
virtual void set_Sound(System::SharedPtr<IAudio>)Defined embedded sound for effect. Write IAudio.
virtual void set_StopPreviousSound(bool)This attribute specifies if the animation effect stops the previous sound. Write bool.
virtual void set_Subtype(EffectSubtype)Defines subtype of effect. Write EffectSubtype.
virtual void set_Timing(System::SharedPtr<ITiming>)Defines timing value for effect. Write ITiming.
virtual void set_Type(EffectType)Defines type of effect. Write EffectType.
virtual void SetTemplateWeakPtr(uint32_t)Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode.
int SharedCount() constGets current value of shared reference counter.
Object * SharedRefAdded()Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
int SharedRefRemovedSafe()Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual String ToString() constAnalog of C# Object.ToString() method. Enables converting custom objects to string.
static const TypeInfo& Type()Implements C# typeof(System.Object) construct.
void Unlock()Implements C# lock() statement unlocking. Call directly or use LockContext sentry object.
Detail::SmartPtrCounter * WeakRefAdded()Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
void WeakRefRemoved()Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual ~Object()Destroys object. Frees all internal data structures.

See Also