|Property Getters/Setters Summary|
|Gets and sets the lighting angle. Range from 0 to 359.9 degrees.|
|Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoint. The value of the property is LightRigType integer constant.|
|Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shape. Default value is PresetMaterialType.WarmMatte. The value of the property is PresetMaterialType integer constant.|
Gets the object that holds the properties associated with defining a bevel on the top or front face of a shape.
Indicates if the shape has top bevel data.
int getSurfaceMaterialType() / setSurfaceMaterialType(value)
int getSurfaceLightingType() / setSurfaceLightingType(value)
float getLightingAngle() / setLightingAngle(value)