GetDiffuseColor(uint, out Vector4F) | |
GetDiffuseLine(uint, out U3dLine) | |
GetLineMaterial(uint, out uint) | |
GetLineSetDesc() | |
GetMaterial(uint, out U3dAuthorMaterial) | |
GetMaxLineSetDesc() | |
GetNormal(uint, out Vector3F) | |
GetNormalLine(uint, out U3dLine) | |
GetPosition(uint, out Vector3F) | |
GetPositionLine(uint, out U3dLine) | |
GetSpecularColor(uint, out Vector4F) | |
GetSpecularLine(uint, out U3dLine) | |
GetTexCoord(uint, out Vector4F) | |
GetTexLine(uint, uint, out U3dLine) | |
NormalizeNormals() | |
SetDiffuseColor(uint, Vector4F) | |
SetDiffuseLine(uint, U3dLine) | |
SetLineMaterial(uint, uint) | |
SetNormal(uint, Vector3F) | |
SetNormalLine(uint, U3dLine) | |
SetPosition(uint, Vector3F) | |
SetPositionLine(uint, U3dLine) | |
SetSpecularColor(uint, Vector4F) | |
SetSpecularLine(uint, U3dLine) | |
SetTexCoord(uint, Vector4F) | |
SetTexLine(uint, uint, U3dLine) | |