Pose.AddBonePose

AddBonePose(Node, Matrix4, bool)

Saves pose transformation matrix for the given bone node.

public void AddBonePose(Node node, Matrix4 matrix, bool localMatrix)
ParameterTypeDescription
nodeNodeBone Node.
matrixMatrix4Transformation matrix.
localMatrixBooleanIf set to true means to use local matrix otherwise means global matrix.

See Also


AddBonePose(Node, Matrix4)

Saves pose transformation matrix for the given bone node. Global transformation matrix is implied.

public void AddBonePose(Node node, Matrix4 matrix)
ParameterTypeDescription
nodeNodeBone Node.
matrixMatrix4Transformation matrix.

See Also