Class PlySaveOptions

PlySaveOptions class

Save options for exporting scene as PLY file.

public class PlySaveOptions : SaveOptions

Constructors

NameDescription
PlySaveOptions()Constructor of PlySaveOptions
PlySaveOptions(FileContentType)Constructor of PlySaveOptions

Properties

NameDescription
AxisSystem { get; set; }Gets or sets the axis system in the exported stl file.
ColorComponents { get; set; }The component names for vertex color, default value is (“red”, “green”, “blue”)
Encoding { get; set; }Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig.)
ExportTextures { get; set; }Try to copy textures used in scene to output directory.(Inherited from SaveOptions.)
FaceElement { get; set; }The element name for the face data, default value is “face”
FaceProperty { get; set; }The property name for the face data, default value is “vertex_index”
FileFormat { get; }Gets the file format that specified in current Save/Load option.(Inherited from IOConfig.)
FileName { get; set; }The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig.)
FileSystem { get; set; }Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig.)
FlipCoordinate { get; set; }Flip the coordinate while saving the scene, default value is true
LookupPaths { get; set; }Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig.)
NormalComponents { get; set; }The component names for normal data, default value is (“nx”, “ny”, “nz”)
PointCloud { get; set; }Export the scene as point cloud, the default value is false.
PositionComponents { get; set; }The component names for position data, default value is (“x”, “y”, “z”)
TextureCoordinateComponents { get; set; }The component names for texture coordinate data, default value is (“u”, “v”)
VertexElement { get; set; }The element name for the vertex data, default value is “vertex”

See Also