PolygonModifierBuildTangentBinormal Method (Mesh)
This will create tangent and binormal on the mesh Normal is required, if normal is not existing on the mesh, it will also create the normal data from position. UV is also required, an exception will be raised if no UV found.

Namespace: Aspose.ThreeD.Entities
Assembly: Aspose.3D (in Aspose.3D.dll) Version: (21.5)
public static void BuildTangentBinormal(
	Mesh mesh


Type: Aspose.ThreeD.EntitiesMesh
See Also