Patch
Patch class
A Patch
is a parametric modeling surface, similar to NurbsSurface
, it’s also defined by two PatchDirection
, the U
and V
. But difference between Patch
and NurbsSurface
is that the PatchDirection
curve can be one of Bezier, QuadraticBezier, BasisSpline, CardinalSpline and Linear
public class Patch : Geometry
Constructors
Name |
Description |
Patch() |
Initializes a new instance of the Patch class. |
Patch(string) |
Initializes a new instance of the Patch class. |
Properties
Name |
Description |
CastShadows { get; set; } |
Gets or sets whether this geometry can cast shadow |
ControlPoints { get; } |
Gets all control points |
Deformers { get; } |
Gets all deformers associated with this geometry. |
Excluded { get; set; } |
Gets or sets whether to exclude this entity during exporting. |
virtual Name { get; set; } |
Gets or sets the name. |
ParentNode { get; set; } |
Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
ParentNodes { get; } |
Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
Properties { get; } |
Gets the collection of all properties. |
ReceiveShadows { get; set; } |
Gets or sets whether this geometry can receive shadow. |
Scene { get; } |
Gets the scene that this object belongs to |
U { get; } |
Gets the u direction. |
V { get; } |
Gets the v direction. |
VertexElements { get; } |
Gets all vertex elements |
Visible { get; set; } |
Gets or sets if the geometry is visible |
Methods
Name |
Description |
AddElement(VertexElement) |
Adds an existing vertex element to current geometry |
CreateElement(VertexElementType) |
Creates a vertex element with specified type and add it to the geometry. |
CreateElement(VertexElementType, MappingMode, ReferenceMode) |
Creates a vertex element with specified type and add it to the geometry. |
CreateElementUV(TextureMapping) |
Creates a VertexElementUV with given texture mapping type. |
CreateElementUV(TextureMapping, MappingMode, ReferenceMode) |
Creates a VertexElementUV with given texture mapping type. |
FindProperty(string) |
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
GetBoundingBox() |
Gets the bounding box of current entity in its object space coordinate system. |
GetDeformers<T>() |
|
GetElement(VertexElementType) |
Gets a vertex element with specified type |
virtual GetEntityRendererKey() |
Gets the key of the entity renderer registered in the renderer |
GetProperty(string) |
Get the value of specified property |
GetVertexElementOfUV(TextureMapping) |
Gets a VertexElementUV instance with given texture mapping type |
RemoveProperty(Property) |
Removes a dynamic property. |
RemoveProperty(string) |
Remove the specified property identified by name |
SetProperty(string, object) |
Sets the value of specified property |
See Also