|PolygonModifierBuildTangentBinormal Method (Scene)|
This will create tangent and binormal on all meshes of the scene
Normal is required, if normal is not existing on the mesh, it will also create the normal data from position.
UV is also required, the mesh will be ignored if no UV is defined.
Aspose.3D (in Aspose.3D.dll) Version: 188.8.131.52 (21.5)
public static void BuildTangentBinormal(
Public Shared Sub BuildTangentBinormal (
scene As Scene
static void BuildTangentBinormal(
static member BuildTangentBinormal :
scene : Scene -> unit
- Type: Aspose.ThreeDScene