RvmSaveOptions

Inheritance: java.lang.Object, com.aspose.threed.IOConfig, com.aspose.threed.SaveOptions

public class RvmSaveOptions extends SaveOptions

Save options for Aveva PDMS RVM file.

Constructors

ConstructorDescription
RvmSaveOptions()Constructor of RvmSaveOptions
RvmSaveOptions(FileContentType contentType)Constructor of RvmSaveOptions

Methods

MethodDescription
equals(Object arg0)
getAttributeListFile()Gets the file name of attribute list file, exporter will generate a name based on the .rvm file name when this property is undefined, default value is null.
getAttributePrefix()Gets the prefix of which attributes that will be exported, the exported property will contains no prefix, custom properties with different prefix will not be exported, default value is ‘rvm:’.
getAuthor()Author information, default value is ‘3d@aspose’
getClass()
getCreationTime()The timestamp that exported this file, default value is current time
getEncoding()Gets the default encoding for text-based files.
getExportAttributes()Gets whether to export the attribute list to an external .att file, default value is false.
getExportTextures()Try to copy textures used in scene to output directory.
getFileFormat()Gets the file format that specified in current Save/Load option.
getFileName()The file name of the exporting/importing scene.
getFileNote()File note in the file header.
getFileSystem()Allow user to handle how to manage the external dependencies during load/save.
getFileSystemFactory()Gets the factory class for FileSystem.
getLookupPaths()Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
hashCode()
notify()
notifyAll()
setAttributeListFile(String value)Sets the file name of attribute list file, exporter will generate a name based on the .rvm file name when this property is undefined, default value is null.
setAttributePrefix(String value)Sets the prefix of which attributes that will be exported, the exported property will contains no prefix, custom properties with different prefix will not be exported, default value is ‘rvm:’.
setAuthor(String value)Author information, default value is ‘3d@aspose’
setCreationTime(String value)The timestamp that exported this file, default value is current time
setEncoding(Charset value)Sets the default encoding for text-based files.
setExportAttributes(boolean value)Sets whether to export the attribute list to an external .att file, default value is false.
setExportTextures(boolean value)Try to copy textures used in scene to output directory.
setFileName(String value)The file name of the exporting/importing scene.
setFileNote(String value)File note in the file header.
setFileSystem(FileSystem value)Allow user to handle how to manage the external dependencies during load/save.
setFileSystemFactory(FileSystemFactory value)Sets the factory class for FileSystem.
setLookupPaths(ArrayList value)Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
toString()
wait()
wait(long arg0)
wait(long arg0, int arg1)

RvmSaveOptions()

public RvmSaveOptions()

Constructor of RvmSaveOptions

RvmSaveOptions(FileContentType contentType)

public RvmSaveOptions(FileContentType contentType)

Constructor of RvmSaveOptions

Parameters:

ParameterTypeDescription
contentTypeFileContentTypeText or binary RVM file?

equals(Object arg0)

public boolean equals(Object arg0)

Parameters:

ParameterTypeDescription
arg0java.lang.Object

Returns: boolean

getAttributeListFile()

public String getAttributeListFile()

Gets the file name of attribute list file, exporter will generate a name based on the .rvm file name when this property is undefined, default value is null.

Returns: java.lang.String

getAttributePrefix()

public String getAttributePrefix()

Gets the prefix of which attributes that will be exported, the exported property will contains no prefix, custom properties with different prefix will not be exported, default value is ‘rvm:’. For example if a property is rvm:Refno=345, the exported attribute will be Refno = 345, the prefix is stripped.

Returns: java.lang.String

getAuthor()

public String getAuthor()

Author information, default value is ‘3d@aspose’

Returns: java.lang.String

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getCreationTime()

public String getCreationTime()

The timestamp that exported this file, default value is current time

Returns: java.lang.String

getEncoding()

public Charset getEncoding()

Gets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.

Returns: java.nio.charset.Charset

getExportAttributes()

public boolean getExportAttributes()

Gets whether to export the attribute list to an external .att file, default value is false.

Returns: boolean

getExportTextures()

public boolean getExportTextures()

Try to copy textures used in scene to output directory.

Returns: boolean

getFileFormat()

public FileFormat getFileFormat()

Gets the file format that specified in current Save/Load option.

Returns: FileFormat

getFileName()

public String getFileName()

The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

Returns: java.lang.String

getFileNote()

public String getFileNote()

File note in the file header.

Returns: java.lang.String

getFileSystem()

public FileSystem getFileSystem()

Allow user to handle how to manage the external dependencies during load/save.

Returns: FileSystem

getFileSystemFactory()

public static FileSystemFactory getFileSystemFactory()

Gets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.

Returns: FileSystemFactory

getLookupPaths()

public ArrayList<String> getLookupPaths()

Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.

Returns: java.util.ArrayList<java.lang.String>

hashCode()

public native int hashCode()

Returns: int

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

setAttributeListFile(String value)

public void setAttributeListFile(String value)

Sets the file name of attribute list file, exporter will generate a name based on the .rvm file name when this property is undefined, default value is null.

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setAttributePrefix(String value)

public void setAttributePrefix(String value)

Sets the prefix of which attributes that will be exported, the exported property will contains no prefix, custom properties with different prefix will not be exported, default value is ‘rvm:’. For example if a property is rvm:Refno=345, the exported attribute will be Refno = 345, the prefix is stripped.

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setAuthor(String value)

public void setAuthor(String value)

Author information, default value is ‘3d@aspose’

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setCreationTime(String value)

public void setCreationTime(String value)

The timestamp that exported this file, default value is current time

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setEncoding(Charset value)

public void setEncoding(Charset value)

Sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.

Parameters:

ParameterTypeDescription
valuejava.nio.charset.CharsetNew value

setExportAttributes(boolean value)

public void setExportAttributes(boolean value)

Sets whether to export the attribute list to an external .att file, default value is false.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setExportTextures(boolean value)

public void setExportTextures(boolean value)

Try to copy textures used in scene to output directory.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setFileName(String value)

public void setFileName(String value)

The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setFileNote(String value)

public void setFileNote(String value)

File note in the file header.

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setFileSystem(FileSystem value)

public void setFileSystem(FileSystem value)

Allow user to handle how to manage the external dependencies during load/save.

Parameters:

ParameterTypeDescription
valueFileSystemNew value

setFileSystemFactory(FileSystemFactory value)

public static void setFileSystemFactory(FileSystemFactory value)

Sets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.

Parameters:

ParameterTypeDescription
valueFileSystemFactoryNew value

setLookupPaths(ArrayList value)

public void setLookupPaths(ArrayList<String> value)

Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.

Parameters:

ParameterTypeDescription
valuejava.util.ArrayList<java.lang.String>New value

toString()

public String toString()

Returns: java.lang.String

wait()

public final void wait()

wait(long arg0)

public final void wait(long arg0)

Parameters:

ParameterTypeDescription
arg0long

wait(long arg0, int arg1)

public final void wait(long arg0, int arg1)

Parameters:

ParameterTypeDescription
arg0long
arg1int