PresetShaders

Inheritance: java.lang.Object, java.lang.Enum

public enum PresetShaders extends Enum<PresetShaders>

This defines the preset internal shaders used by the renderer.

Fields

FieldDescription
CUSTOMIZEDUser’s customized shader set
DEFAULTUse the default shaders for phong/lambert/pbr materials

Methods

MethodDescription
valueOf(Class arg0, String arg1)
compareTo(E arg0)
describeConstable()
equals(Object arg0)
getClass()
getDeclaringClass()
hashCode()
name()
notify()
notifyAll()
ordinal()
toString()
valueOf(String name)
values()
wait()
wait(long arg0)
wait(long arg0, int arg1)

CUSTOMIZED

public static final PresetShaders CUSTOMIZED

User’s customized shader set

DEFAULT

public static final PresetShaders DEFAULT

Use the default shaders for phong/lambert/pbr materials

valueOf(Class arg0, String arg1)

public static T <T>valueOf(Class<T> arg0, String arg1)

Parameters:

ParameterTypeDescription
arg0java.lang.Class
arg1java.lang.String

Returns: T

compareTo(E arg0)

public final int compareTo(E arg0)

Parameters:

ParameterTypeDescription
arg0E

Returns: int

describeConstable()

public final Optional<Enum.EnumDesc<E>> describeConstable()

Returns: java.util.Optional<java.lang.Enum.EnumDesc>

equals(Object arg0)

public final boolean equals(Object arg0)

Parameters:

ParameterTypeDescription
arg0java.lang.Object

Returns: boolean

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getDeclaringClass()

public final Class<E> getDeclaringClass()

Returns: java.lang.Class

hashCode()

public final int hashCode()

Returns: int

name()

public final String name()

Returns: java.lang.String

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

ordinal()

public final int ordinal()

Returns: int

toString()

public String toString()

Returns: java.lang.String

valueOf(String name)

public static PresetShaders valueOf(String name)

Parameters:

ParameterTypeDescription
namejava.lang.String

Returns: PresetShaders

values()

public static PresetShaders[] values()

Returns: com.aspose.threed.PresetShaders[]

wait()

public final void wait()

wait(long arg0)

public final void wait(long arg0)

Parameters:

ParameterTypeDescription
arg0long

wait(long arg0, int arg1)

public final void wait(long arg0, int arg1)

Parameters:

ParameterTypeDescription
arg0long
arg1int