LambertMaterial class

LambertMaterial class

Material for lambert shading model

Inheritance: LambertMaterialMaterialA3DObject

The LambertMaterial type exposes the following members:

Constructors

ConstructorDescription
initInitializes a new instance of the LambertMaterial class.
initInitializes a new instance of the LambertMaterial class.

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
MAP_SPECULARUsed in Material.set_texture to assign a specular texture mapping.
MAP_DIFFUSEUsed in Material.set_texture to assign a diffuse texture mapping.
MAP_EMISSIVEUsed in Material.set_texture to assign a emissive texture mapping.
MAP_AMBIENTUsed in Material.set_texture to assign a ambient texture mapping.
MAP_NORMALUsed in Material.set_texture to assign a normal texture mapping.
emissive_colorGets or sets the emissive color
ambient_colorGets or sets the ambient color
diffuse_colorGets or sets the diffuse color
transparent_colorGets or sets the transparent color.
transparencyGets or sets the transparency factor.
The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent)
Any invalid factor value will be clamped.

Methods

MethodDescription
remove_propertyRemoves a dynamic property.
remove_propertyRemove the specified property identified by name
get_propertyGet the value of specified property
set_propertySets the value of specified property
find_propertyFinds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_textureGets the texture from the specified slot, it can be material’s property name or shader’s parameter name
set_textureSets the texture to specified slot

See Also