SweptAreaSolid class

SweptAreaSolid class

A SweptAreaSolid constructs a geometry by sweeping a profile along a directrix.

Inheritance: SweptAreaSolidEntitySceneObjectA3DObject

The SweptAreaSolid type exposes the following members:

Constructors

ConstructorDescription
initInitialize an SceneObject.

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
sceneGets the scene that this object belongs to
parent_nodesGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
excludedGets or sets whether to exclude this entity during exporting.
parent_nodeGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
shapeThe base profile to construct the geometry.
directrixThe directrix that the swept area sweeping along with.
start_pointThe start point of the directrix.
end_pointThe end point of the directrix.

Methods

MethodDescription
remove_propertyRemoves a dynamic property.
remove_propertyRemove the specified property identified by name
get_propertyGet the value of specified property
set_propertySets the value of specified property
find_propertyFinds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_bounding_boxGets the bounding box of current entity in its object space coordinate system.
get_entity_renderer_keyGets the key of the entity renderer registered in the renderer
to_meshConvert current object to mesh

See Also